Target group: High school, university, special interest groups and policy makers.
Learning objectives: Learn the core principles in building a circular city.
Players: 1-4 players (collaborative multiplayer)
Duration: 30-90 minutes
Context of use: Private or classroom
Primary format: Tablet and online
Virtual Cities is a game about circular economy played by a group of 3-5 players, where the goal is to make your world as circular as possible by following 7 principles about circular economy.
Each player has a city that spends and generates resources both natural and man-made, in a linear fashion. The goal is to combine different strategies and technology to make their city more circular, and contribute the most to the global circularity, without knowing exactly what will happen, making choices on the go.
Virtual Cities aims to educate players on circular economy (CE) principles in cities, and to understand how CE principles can be used as strategies to increase circularity, but also show the barriers and complexity of carrying out these strategies.
- Build your own circular city choosing what projects and systems to prioritise
- Online competitive and co-operative gameplay experience
- Customizable sessions for those who have little or much time to play.
- Currently available in English but will be expanded to other languages later in 2019.
Get here (Work-in-Progress – latest release 3rd May 2019)
Coming June 2019 to App Store and Google Play