Here you will find all the titles produced by Serious Games Interactive as part of the European
Waste4Think project.
The games listed here are targeted at different citizen groups, with the overall aim of educating and affecting behavioral change towards increased sustainability within the field of waste management.
Along with a description of each game, you will also find download links and links to other relevant game material, as well as the latest information on the status and progress of the games.
Games
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Waste4Think
Ways2Sort
Waste sorting made fun! Target group: Primary, secondary school and general public Learning objectives: Learn to sort waste properly Players: 1 Duration: 2-4 min pr. game session (around 1 hour) Context of use: Private or classroom Primary format: Smartphone Alternative format: Tablet and online Description Can waste sorting really be fun? With Ways2Sort it can! Test your waste sorting knowledge and your ability ...
On 9. November 2018 / By Susanne -
Waste4Think
Eco Designer
Sprouting the roots of eco creators Target group: University students and companies Learning objectives: Create awareness about eco-friendly product design Learn about eco-design principles and methods Experience the complexity of product design decisions in a company perspective Players: +2 groups (2-6 players per group) Duration: 2 -2.5 hours Context of use: Classroom Primary format: Blended (print-your-self + free app) Description Imagine that your company ...
On 9. November 2018 / By Susanne -
Waste4Think
Mayor’s Table
Manage the waste. Rule the city. Target group: High school, policy makers, general public Learning objectives: Learn about key policy decisions in circular cities Players: 1 Duration: 5-10 min pr. game session (around 1 hour) Context of use: Private or classroom Primary format: Smartphone Alternative format: Tablet and online Description Congratulations, you’ve been elected Mayor! Now you need to sit at the Mayor’s Table and make ...
On 9. November 2018 / By Susanne -
Waste4Think
Virtual Cities
Going circular together Target group: High school, university, special interest groups and policy makers. Learning objectives: Learn the core principles in building a circular city. Players: 1-5 players (collaborative multiplayer) Duration: 30-90 minutes Context of use: Private or classroom Primary format: Browser, Tablet and Smart Phones (Pc/Mac/ios/android) Description Virtual Cities is a game about circular economy played by a group of 3-5 players, where the goal is ...
On 9. November 2018 / By Susanne